Current release in this edition
PVZ Hybrid Remake 0.27
Remake 0.27 continues Experimental Base with new plants, zombies, stages, skins, a boss health bar, performance improvements, and documented fixes.
- Adds 10 white-card plants, including Holographic Potato Mine, Charging Sun-shroom, Mechanical Blast-proof Pumpkin, and Gene Corn-pult.
- Adds Gene Bomb Zombie, Holographic Projection Zombie, and Electromagnetic Tow-truck Zombie.
- Adds a new nighttime super-large map.
- Continues Adventure chapter 9, Experimental Base Part II, with stages 9-11 through 9-20, and adds I, Zombie Adventure chapter 4 stages 4-1 through 4-10.
- Adds September daily-challenge skins and four crystal-exchange skins.
- Adds an optional boss health-bar display that players can enable in settings.
- Optimizes stage-resource loading to shorten stage entry and scene loading times.
- Improves plant and zombie Almanac loading and display logic, including blank-page and misplaced-content fixes.
- Improves visual stability and resource management, reducing display residue and overall resource use across devices.
- Fixes Holographic Laser Wall-nut penetration, Cleaver Zombie hand-model, and low-health Catapult Zombie animation issues.
- Fixes Holographic Plant heavy-attack targeting, Purification Jalapeno and Gift-box Zombie interactions, Dancing Zombie companion configuration, and charm-side drop ownership.
- Fixes special-zombie behavior in I, Zombie, Bejeweled music and gem dragging, card-art overlap, model clipping, and boss ice-ball or severed-model display issues.
Release announced:
Bilibili announcement (Chinese)The summary follows the official 0.27.0 changelog image published in the August 29 Bilibili announcement.