Current release in this edition
PVZ Hybrid Remake 0.30
Remake 0.30 expands Magic Garden with pool maps and stages 10-11–10-20, adds 10 plants, 10 zombies, and sandbox battles, and updates balance, combat, and save loading.
- Ten white-card plants arrive, including magical Lily Pad, Fume-shroom, Chomper, Sea-shroom and Cattail variants, Wizard Pumpkin, and Magic Stone Nut.
- Ten zombies join the battle, including divination and guardian warlocks, a witch, a demon summoner, and a mechanical kangaroo.
- Adds day and night Magic Garden Pool maps and Part II stages 10-11 through 10-20.
- Sandbox battle mode is available through Custom Levels → Sandbox Battle Levels.
- Rebalances Foxtail and Dogtail costs, firing intervals, and projectile counts. Split-Pea and Gatling Cattails cost less and recharge in 30 rather than 50 seconds.
- Hybrid Park levels are unlocked by default and gain hints. The shop adds a colorful Magic Stone Nut skin.
- Restores the chili cannon’s heat trigger, standardizes grid-based area attacks and fear effects, and fixes disappearing peas, incorrect targets, and repeated shield damage.
- Fixes vase occupants being targeted, empty catapult shots, balloon detachment, magic-bean targeting, projectile paths, and duplicate projectiles from the treasure stump.
- Corrects ash animation remnants, health-bar and ghost layering, skin-specific cannon and projectile visuals, and shield display after hypnosis.
- Fixes mower collisions after loading, restores preset pea-cannon auto-fire in I, Zombie, and preserves giant Imp-throwing state across saves and multiplayer synchronization.
Release announced:
Bilibili announcement (Chinese)Summarized from the creator’s 2026-10-10 Bilibili announcement and its 0.30.0 changelog image.